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Pcsx2 thread creation failure on start up
Pcsx2 thread creation failure on start up





pcsx2 thread creation failure on start up

Mipmapping: basic/full depending on renderer as above.Īll other settings default. Part of the d3d issue, make sure you have "GPU Palette Conversion" ticked, as there's currently an issue with mipmaps when it's off.Ĭheers for quick response. DX11 graphical issues resolved but graphics freeze with sound still working during intro cutscene.

pcsx2 thread creation failure on start up

GSRenderer::VSync \pcsx2\pcsx2\GS\Renderers\Common\GSRenderer.cpp:431 Host::EndPresentFrame \pcsx2\pcsx2\gui\AppHost.cpp:163 VulkanHostDisplay::EndPresent \pcsx2\pcsx2\Frontend\VulkanHostDisplay.cpp:360 Vulkan::Context::SubmitCommandBuffer \pcsx2\common\Vulkan\Context.cpp:987 Vulkan::Context::DoSubmitCommandBuffer \pcsx2\common\Vulkan\Context.cpp:1026 G:\ps2\gitrepo\pcsx2\common\Vulkan\Context.cpp(1026) : assertion failed: (DoSubmitCommandBuffer) vkQueueSubmit failed: (-4: VK_ERROR_DEVICE_LOST) Vulkan renderer no longer has black screen on intro cutscene but graphics freeze at same spot as DX11 with sound still working with assertion fail:Ĭan confirm it crashes with mipmapping set to full, basic seems okay for me, my log is as such Memory allocation issues logged on freeze.







Pcsx2 thread creation failure on start up